New GFX's / Shader's - No Time To Die v2.0
2 New Versions for GFX's / Shader's for No Time To Die
With these two new versions you can now play No Time To Die in a much greater graphical beauty
The two versions are far superior to the GFX of the Normal GFX but they do require better hardware to run at stable framerates due to the enhanced GFX.
'No Time To Die Borderlands GFX ' has a - Borderlands, comic, cartoon, style/theme of GFX
were as
'No Time To Die RTGI GFX' has Ray Traced Global Illuminations, but thanks to Pascal Gilcher it does not require a Ray Tracing GPU (Nvidia RTX 20/30 Series or AMD 6000 e.g. rx 6800 Series GPU) but can run on any GPU as long as it is powerful enough
I have played both versions capped at 144 Frames Per Second and run completely stable but will do further tests on lower end hardware
Specs of Test Machine
I7 - 10750h (6 Cores, 12 Threads, up to 5.0GHz single core boost and 4.8GHz all core boost)
RTX 2070 Mobile (8GB VRAM)
16 GB RAM running at 2933hz in dual Channel
If you need more info on the game itself please go to
https://hax-stix.itch.io/no-time-to-die-v0-1/devlog/265547/new-version-released-...
If you need more info, if you find any bugs, have an idea that you think would be cool added to No Time To Die, or just want to talk, please contact me
Thanks
Hax
Files
Get No Time To Die - FPS
No Time To Die - FPS
FPS - No Time To Die v1.0
Status | In development |
Author | Hax Stix |
Genre | Shooter, Action |
Tags | 3D, Action-Adventure, First-Person, FPS, Procedural Generation, Sci-fi, Singleplayer, Unity |
Languages | English |
Accessibility | Textless |
More posts
- New Version Released - No Time To Die v2.0Jun 20, 2021
- No Time To Die v1.2 ReleasedMar 04, 2021
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