New Version Released - No Time To Die v2.0


A nearly Completely Revamped version of 'No Time To Die'

The maps are now completely made for procedurally generated rooms, so that every time you press play a new map will be generated their is about 1 in 999,999,999,999 chance of getting exactly the same map. Their may/will be some regular or similar occurrences but overall every map will be different unless you are very very lucky.

There are a few different know bugs present in version 2.0 of No Time To Die for example:

  • Their is a chance (about 1 in 250) the map will generate with no enemies ( Just jump of the side and die to counter that until fixed/patched)
  • The Disk Flinger Weapon will not effect/damage the large turret enemies
  • The small robots/enemies will not follow you unlike in v1.0 and 1.2

These bugs  I will fix in the next few weeks or so I will not be able to get on to them immediately due to a new UNI course that I am starting and studying for.

If you find any other bugs, have an idea that you think would be cool added to No Time To Die, or just want to talk, please contact me


Many Thanks


Hax

Files

No Time To Die Normal GFX.zip 33 MB
Jun 20, 2021

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